Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Cooldown - 170s. [notes] => Odin help us. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. Apocalypse. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). Funnily enough, Ares really is the best and the worst matchup simultaneously. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. [notes] => Let me be clear, this is Herc support. This relic has 2 charges. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. [god_id] => 93 Let me be clear, this is Herc support. Jormungandr submerges into the ground turning invisible as he searches for prey. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [display_name] => Aphrodite Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. ( ) Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. ( You may still move. ( Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. Cooldown - 130s. [display_name] => Yemoja Cloak -> Cloak of Concentration -> Mantle of Discord. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. [notes] => Funnily enough, Ares really is the best and the worst matchup simultaneously. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. Provided you put in early aggression, he won't be a problem. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Jormungandr submerges into the ground turning invisible as he searches for prey. Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. Remember, if Cabra hurts you, he isn't hurting your squishy friends. 24 days ago. Array [url] => ymir ) This is a build from personal opinions and hope to receive your comments. [display_name] => Izanami And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). Enchanted Kusari -> Spellbound Kusari -> Shoguns Kusari. I'd be happy to share a damage build I've been working on if you'd like. First off, Skadi just hurts. Great kill confirm to enemy's retreating. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Array [god] => Array You definitely out damage him, and I would say that your wave clear is superior. This does not stack with similar Auras. [scoreVal] => 4 Additionally, their Damage Dealt is reduced by 15%. Jorm thrives as a front line bruiser character. Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. [url] => athena ) Gilded arro. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. [god_id] => 37 [god_id] => 77 PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%. If the target has over 2000 Health, the bonus damage scales up. Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. Their Attack Speed is reduced by 25% for the duration. Can be upgraded at level 20. Please verify that you are not a bot to cast your vote. - Jorm's breath attack doesn't proc anything, so don't try and use it that way. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. ( If you like Jormungandr tank, you can refer this way. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Cooldown - 120s. If you are alone you only gain 40 Physical and Magical Protections. His bugle blast with proc your passive if he's right next to you. [scoreVal] => 2 75 Stacks). ( Join. Smite is an online battleground between mythical gods. Jormungandr & Gilded Arrow Buff! He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. Cooldown - 120s. PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. [notes] => He's obnoxious and you really can't do anything to pressure him. Most auto attack assassins absolutely shred him if he's out of position. ) Array This guide has not yet been updated for the current season. All rights reserved. Or you could play Cabra, he works better for this and is just as fun. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Ares | Artio | Athena | Bacchus | Cabrakan | Cerberus | Cthulhu | Fafnir | Ganesha | Geb | Jormungandr | Khepri | Kumbhakarna | Kuzenbo | Sobek | Sylvanus | Terra | Xing Tian | Yemoja | Ymir | Atlas smite | Maui ->View All Gods, Your email address will not be published. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Pros. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. [display_name] => Geb He must travel 2 more times. PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Array First, sorry for my english. ) [notes] => If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Though I probably didn't need to tell you that. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Yemoja really can't compete with the damage you can put out if you play him right. His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. [god_id] => 32 You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. Copyright 2019 SMITEFire | All Rights Reserved. If you like Jormungandr Solo, you can refer this way. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. ( [url] => kuzenbo Smite Arena Jormungandr Season 8.7 No BOOTS High Damage!!!! [url] => yemoja I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, Kumba does close to nothing on his own. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. Heimdallr can, and probably will hurt you with his auto's. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. [url] => anhur He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana.

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